April 1587. Francis Trenchard,
corsair protected by the crown of England, goes to the West
Indies with the mission to undermine Spanish power in those latitudes. Intervening enemy merchant traffic, transfer agents to
strategic points of the islands, surprise attacks convoys of heavy Spanish
galleons laden with gold and silver, well escorted. The
Corsair will ally with favorable winds to carry out such
risky firms. The distances are very long without help of
the winds. The islands and the rich convoys are very
far without constant winds.
And the time is short. Two short months to give a couple of blows to the hegemonic power that threatens the interests of the other islands in the Old World, the home of the corsair Francis Trenchard.
And the time is short. Two short months to give a couple of blows to the hegemonic power that threatens the interests of the other islands in the Old World, the home of the corsair Francis Trenchard.
Corsair´s Fame has been designed with Vassal and PSP9 programs, fully automated, only one screen to play.
Components:
Board
16 cards
17 ships tokens
2 six-sided dice
2 six-sided dice
17 markers
Corsair´s Fame is a
boardgame for one or two players whose theme is the exploration, transport and
naval combats. A race against time in which the risk assessment, and the
constant search for favorable winds will be the key to successs.
The
approximate duration of the game is 1 hour, depending on the number of players
and events that come into play during the course of the game.
The purpose
of the author is the realization of Corsair´s
Fame in physical unit to play it on
a game table -wood, of course!-. Wanted publishers.
If you want
more information about Corsair´s Fame
contact me in the mail blog.
Trenchard